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In their place are slideshows of the PC cinematics.
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Using a cheat code on a mission that has not been already beaten will prevent the player from progressing. Once the cheat code is found it will be useable from the pause menu.

It was decided post-release that Blizzard would do no more console ports unless they thought the game was suited for consoles.

Michael Morhaime holds a negative opinion of the game, describing it as "clearly a port," and not designed for the interface that the N64 provided.
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Selecting the tech button on the menu would perform a similar action, automatically selecting the nearest idle tech structure of a certain type to research something (one selected a researchable upgrade technology, such as terran Infantry Weapons or protoss Ground Armor, from the menu that appeared and the nearest appropriate structure would receive the order.) For example, pressing one of the buttons on the controller brought up a menu with the two "build" buttons, a button for training units and a button for researching tech - selecting either "build" button from this would be equivalent to selecting the nearest worker unit (such as an SCV) not already building something, moving the screen to its former position, and clicking the appropriate "build" button.
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The game is especially popular in South Korea, where professional players and teams participated in matches, earned sponsorships, and competed in televised matches.StarCraft 64 has several differences in interface from the PC version of StarCraft, such as command buttons that did not previously exist. As of, StarCraft and Brood War have sold almost ten million copies combined.
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Brood War was critically well-received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra. The game has had its storyline adapted and expanded through a series of novels, the expansion pack StarCraft: Brood War and two authorized add-ons. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. The expansion was released in the United States on 30 November 1998. StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The campaigns continue the story from where the original StarCraft ended, with the sequel StarCraft II: Wings of Liberty continuing from the conclusion of Brood War. The expansion pack introduced new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. Released in 1998 for Windows and Mac OS, it was co-developed by Saffire and Blizzard Entertainment. StarCraft: Brood War is the expansion pack for the award winning military science fiction, real-time strategy video game StarCraft.
